Gameplay Programmer [Avatar Project] Helen Jönsson
Malmö stad, Sverige
5 dagar sedan
source : Wizbii

We look for a programmer to develop gameplay features using our in-house engine Snowdrop™. You will be responsible for implementation and maintenance of various gameplay mechanics as well as improving existing functionality.

We work in cross-functional teams so you will be working closely with people from other disciplines, using agile methodologies to drive your work.

This is a permanent position based in Malmö, Sweden , and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English.

Applications will be reviewed whilst the job-ad is posted.


  • Designing, implementing and maintaining gameplay systems together with game designers.
  • Identifying and defining technical solutions for different gameplay features according to design documents.
  • Ensuring that newly developed features and systems meet expectations and is coherent with existing code.
  • Analyzing and correcting bugs identified by people from other crafts, the quality control team or you and your peers.
  • Documenting your work to transfer knowledge and enabling users how to use the new systems and functionalities.
  • You as a person

    You are a process-driven person with a natural aptitude for seeing the bigger picture. When it comes to working in a team, you understand the importance of clear communication and adapting to other’s needs as well.

    To succeed in this position you are a strong communicator and easily get your point across. You have probably have been in the industry for a while and grown to understand the common pitfalls and how to avoid falling into them.

    Besides the above we’re looking for someone with experiences within the following areas :

  • Master’s or Bachelor degree in computer science or computer engineering, game development or equivalent training or experience
  • Strong interest in game development and a curiosity for the games industry as a whole
  • 2+ years professional experience working in C++ within the video game industry
  • Good to know

    As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process.

    We look forward to receiving your application and learning more about you. In the meantime, why not take a look at the videos posted below.

    Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry.

    Are you up for it? Come aboard for the ride!

    Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher.

    We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.

    We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-

    to-day operations of our studio.

    Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

    At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

    All your information will be kept confidential according to EEO guidelines.

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